Technology Review: July/August 2002
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Why Software Is So Bad
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For years we´ve tolerated buggy, bloated, badly organized computer programs. But soon, we´ll innovate, litigate and regulate them into reliability.
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Prototype
- Prototype
- Straight from the lab: technology´s first draft
Trailing Edge
- Drive, She Said
- Florence Lawrence: "the first movie star" and an automotive pioneer.
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Features
- Wind Power for Pennies
- Windmills may finally be ready to compete with fossil-fuel generators. The technology trick: turn them backwards and put hinges on their blades.
- The Wireless Arcade
- They don´t have fancy 3-D graphics, but video games for handheld devices stand poised to capture a huge U.S. market. Why? Because we all have to wait.
- Antibody Drug Revival
- The human immune system is still the best resource for fighting disease. After a decade of failed promise, drugs that exploit it are finally flooding the market.
- Ghana´s Digital Dilemma
- The lesson from West Africa: good computers and fast modems don´t matter if you can´t get a dial tone and the power keeps going out.
- The Programmable Building
- The MIT Media Lab´s Neil Gershenfeld tours the building of the future, where interchangeable power sockets, switches and appliances snap into the walls—then plug into the Internet.
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Columns
- Declare E-Mail Independence
- Big e-mail providers snap their fingers, and the masses obey, like sheep. But there´s a way to reclaim control.
- Garbage In, Innovation Out
- From coal mining to computer networks, sometimes the bathwater is worth more than the baby.
- When Patenting Works
- Despite its flaws, the system does protect inventors against big companies who might usurp their ideas.
Upstream
- Prosody
- Computers will really understand what you say when they know how you feel when you say it.
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