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What's Next for Computer Interfaces?

Touch tricks for small and large displays could be the next big thing.

By Kate Greene

Thursday, December 11, 2008

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Earlier this week, the humble computer mouse celebrated its 40th birthday. While surprisingly little has changed since Doug Engelbart, an engineer at Stanford Research Institute, in Palo Alto, CA, first demonstrated the mouse to a skeptical crowd in San Francisco, we may have already seen a few glimpses of the future of computer interfaces. If so, over the next few years, the future of the computer interface will likely revolve around touch.

Tiny touch: A device called nanoTouch has a touch-sensitive back to make it easier to view the front-side display. Here, a credit-card-size gadget shows an image of a person’s finger on the back to help him move a cursor around the screen.
Credit: Patrick Baudisch
Multimedia
photo  See images of interface technology.
video  Click here to see how the back-of-the-device touch screen works.

Thanks to the popularity of the iPhone, the touch screen has gained recognition as a practical interface for computers. In the coming years, we may see increasingly useful variations on the same theme. A couple of projects, in particular, point the way toward interacting more easily with miniature touch screens, as well as with displays the size of walls.

One problem with devices like the iPhone is that users' fingers tend to cover up important information on the screen. Yet making touch screens much larger would make a device too bulky to slip discreetly into a pocket.

A project called nanoTouch, developed at Microsoft Research, tackles the challenges of adding touch sensitivity to ever-shrinking displays. Patrick Baudisch and his colleagues have added touch interaction to the back of devices that range in size from an iPod nano to a watch or a pendant. The researchers' concept is for a gadget to have a front that is entirely a display, a back that is entirely touch sensitive, and a side that features buttons.

To make the back of a gadget touch sensitive, the researchers added a capacitive surface, similar to those used on laptop touch pads. In one demonstration, the team shows that the interface can be used to play a first-person video game on a screen the size of a credit card. In another demo, the device produces a semitransparent image of a finger as if the device were completely see-through.

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When a transparent finger or a cursor is shown onscreen, people can still operate the device reliably, says Baudisch, who is a part-time researcher at Microsoft Research and a professor of computer science and human-computer interaction at the Hasso Plattner Institute at Postdam University, in Germany.

Details of the device will be presented at the Computer Human Interaction conference in Boston next April. The researchers tested four sizes of square displays, measuring 2.4 inches, 1.2 inches, 0.6 inches, and 0.3 inches wide. They found that people could complete tasks at roughly the same speed using even the smallest display, and that they made about the same number of errors using all sizes of the device. Furthermore, the back-of-the-screen prototypes performed better than the smallest front-touch device.

Comments

  • multitouch technology
    Our always vigilant entrepreneurs discover multitouch decades after it has been developed, now these geniuses do it again and ignore other promising technology 
    Rate this comment: 12345

    jasko
    12/11/2008
    Posts:1
    Avg Rating:
    1/5
  • Screen Interaction
    Not publicy available yet, start-up http://bumptop.com/ promises a 3D desktop space for handling documents and files in much the same way. It's physically-based for casual interfaces and pen-centric interactions. Get ready to throw away that mouse.
    Rate this comment: 12345

    carbonmind
    12/12/2008
    Posts:7
    Avg Rating:
    4/5
  • Touch predictions being made for years
    Touchscreen technology has been around for many years. and the predictions that it's the next big thing have been made for just as long.

    Two reasons why touch input has not caught on as a primary input to desktop computers are:

    1.  Hand, wrist, arm, and shoulder fatigue sets in rather quickly.  From my experience and others' research, this is not something that you "just have to get used to." 

    2.  The frequent movement of hand from keyboard up to display and back over and over is inefficient and actually prolongs user interaction, not streamlines it.

    Although touch on hand-held devices have been successful, such as on iPhone, this success does not generalize over to the desktop platform.
    Rate this comment: 12345

    AnthonyMoffa
    12/18/2008
    Posts:1
    Avg Rating:
    4/5

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