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Thursday, October 29, 2009

Virtual Reality Helps Smokers Quit

Volunteers who played a cigarette-crushing game had better odds of kicking the habit.
By Kristina Grifantini


A screenshot from the cigarette-crushing game

Smokers who regularly play a computer game that involves crushing virtual cigarettes could have a better chance of kicking the habit. At least, that's the implication of an experiment carried out by researchers at the University of Quebec in Canada and published in the latest issue of CyberPsychology and Behavior.

Virtual reality has been used to treat a variety of disorders including phantom limb syndrome, arachnophobia, post-traumatic stress disorder (PTSD) and even the pain experienced by burn victims.

In the University of Quebec study, 91 smokers played either the cigarette-crushing game or a ball-grasping game via a motion-tracking, head-mounted display over 3 months. In each game, players wandered around a medieval castle and used a virtual arm (controlled by a wireless game pad) to either find and crush floating cigarettes or grasp virtual balls. At the end of the three months, 15% of those in the cigarette-crushing group said they had cut down on smoking (as measured by carbon monoxide levels in an exhale test), compared to 2% of the ball-grasping group.

Aside from better smoking abstinence, those who played the cigarette-crushing game also reported having lower nicotine cravings.

The researchers speculate that crushing virtual cigarettes may help smokers feel more confident about quitting. The game may have also help players associate crushing cigarettes with the feeling of winning.

It would be interesting to know if a regular video game would have a similar effect, or if a more immersive virtual reality experience is crucial.

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Tuesday, October 27, 2009

Using Google's Phone to Make Virtual Reality Goggles

Tired of waiting for mass market VR goggles? Here's an easy way to make your own.
By Kristina Grifantini

Both virtual reality and augmented reality have been gaining attention with the growing popularity of powerful smart phones. And, as the technology inside these devices becomes better and smaller, it seems only a matter of time before someone invents cool-enough looking VR/AR glasses or goggles.

In the meantime however, the folks over at Recombu.com have demonstrated how to make your own goggles using an HTC Magic smart phone, Google Street View, and pair of plastic safety goggles.

By cutting out a tight-fitting cardboard box, attaching it snugly to the goggles on one end and to the smart phone at the other, the user can be immersed in a scene of, say Paris. What makes the experience immersive is that the smart phone's compass and accelerometer senses when the user moves her head, allowing the virtual street view to move along with her.

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Tuesday, August 04, 2009

Five Futuristic Interfaces on Display at SIGGRAPH

Some very interesting ideas are being showcased this week at SIGGRAPH 2009.
By Will Knight

The annual meeting of the ACM's Special Interest Group on Graphics and Interactive Techniques, SIGGRAPH 2009, takes place in New Orleans this week. The event brings together some of the world's best digital artists and computer researchers and is a showcase for some interesting new interfaces.

Here are five particularly cool ideas that will be on display at this year's event.

1. Touchable Holography

A team of researchers at the University of Tokyo led by Hiroyuki Shinoda has developed a display that lets users "touch" objects that appear to float in space in front of them.

The virtual objects appear in mid-air thanks to an LCD and a concave mirror. The sensation of touching the objects is created using an ultrasound device positioned below the LCD and mirror. The airborne ultrasound tactile device used to produce the sensation of touch was demoed at SIGGRAPH in 2008.

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2. Augmented Reality for Ordinary Toys

Frantz Lasorne, a student at L'École de Design in France, has invented an ingenious way to breathe new life into old toys.

Lasorne's Scope display automatically recognizes ordinary toys that have been mounted onto platforms covered with hexagonal patterns. Viewed through the augmented reality display, these patterns become interactive buttons and can be used to make virtual modifications to the toy. As the video below shows, a Lego person can, for instance, be instantly armed with a giant virtual bazooka.

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3. Hyper-Realistic Virtual Reality

A team from INRIA and Grenoble Universities in France will demo a new virtual reality system called Virtualization Gate that tracks users' movements very accurately using multiple cameras, allowing them to interact with virtual objects with new realism.


The user wears a head-mounted display (HMD) and moves through a virtual space while several cameras track his movement. The video here shows a guy kicking over virtual vases and pushing around a virtual representation of himself. A cluster of PCs is needed to perform the necessary image capture and 3D modeling.

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4. 3D Teleconferencing

Researchers at the University of Southern California will demo Headspin, a 3D teleconferencing system that maintains eye contact between a three-dimensional head and several participants on the other end of a connection.

To capture an image, a polarized beam-splitter "places" the camera virtually near the eyes of the speaker. The 3D display works by projecting high-speed video onto a rapidly spinning aluminum disk to generate an accurate image for each viewer.

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5. Scratchable Input

Chris Harrison, a researcher at Carnegie Mellon University whose human-computer interaction work we've written about previously, will demonstrate his new scratch input technology. The system turns any surface into an instant input device by sensing the unique sound produced when a fingernail is dragged across it.

The interface is small enough to fit into a mobile device, Harrison says, and could thereby turn any surface the device is placed upon into an interface.

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Technology Review November/December 2009

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